top of page

Company Introduction

8 DEC 2023:  APICTA 2023 

願景

  • 成為全球領先的互動娛樂品牌

  • 推動體感遊戲的傳播和發展,

  • 為玩家提供創新、健康的遊戲方式

使命

  • 持續創新,引領體感遊戲技術發展

  • 開放跨平台技術,協助遊戲開發者創造更多可能性

  • 關注玩家體驗,提供卓越的體感遊戲系統

About Us

KellyJohn Studio Limited is a Hong Kong company established in 2021. 

With the support of the Greater Bay Area Youth Entrepreneurship Program, we established a branch company in Zhuhai in MAR 2023. 

 

We are committed to bringing virtual sports into every household and promoting sports for all. We want people to be able to enjoy the fun of virtual sports anytime, anywhere, not only to stay fit and healthy but also to have fun.

 

We have developed a set of motion input technology, which has been applied to STEM education, virtual sports, and motion sensing eSports. 

 

The purpose of developing this technology is to make it easy for students, game developers, and artists to develop motion-sensing games and art-tech projects. It can be used on various platforms such as Android, iOS, and PC. This project has been selected for the "2021 Greater Bay Area Youth Entrepreneurship Program," the "CCMF Program of Cyberport," and the "2022 China Maker Faire Semi-finalist Project." This recognition from relevant judging organizations and professional judges shows the recognition of our project. 


Even a secondary school student has used our technology to develop a virtual sports system and won an international award. The award is the Silver Award in the 2022 Smart City Youth Patent Incubation Exhibition (winning school: Ho Dao College). This demonstrates that our technology can have a positive impact on the industry.

image.png
bottom of page